Our game is ready for play
So a little over a year ago, I said a spectre was coming and it's finally here. We've been beating our heads against our command blocks and finally feel we got a good stable game for you all. The game functions of on the premise of being in a location..
..where the people need to defend themselves against the invasion of a rogue spectre. Dead people become a spectre themselves which makes it even harder for the surviving people to make it. A spectre is mostly invisible..

..but they do occasionally glow a color. It was at first red, but we've leveraged all our available maps..

..to keep things interesting and we'll be adding more as soon

as we've got them, we don't have a large build team, so these things take time. This game is 100% command blocks right now and unique to our server/community since we created it a few years ago. We want all of our gameplay to be a unique experience you'll be pressed to find elsewhere. We strive to make all of our gameplay have mood and atmosphere as we've played on servers where such things are pushed back or turned off for gameplay, but we say it's part of the gameplay. We've spent a good deal of time considering the flow of our maps as well as the aesthetic value too. So, yes, you'll be playing during the day or the night .. could be a clear night or a full lightning storm and we want that for our players. We don't want our players to be part of a grind facility anymore than the game allows. We want ever changing circumstances and events to push off the monotony of common gaming environments. This may be a high bar to meet, I guess we'll see.. you in game?